Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If youβre familiar with iOS and Objective-C, this is the problem-solving guide
iOS Game Development Cookbook
β Scribed by Jonathon Manning, Paris Buttfield-Addison
- Publisher
- O'Reilly Media
- Year
- 2014
- Tongue
- English
- Leaves
- 396
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If youβre familiar with iOS and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. Youβll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.
Lay out the structure of your game
Build and customize menus with UIKit
Detect and respond to user input
Use advanced techniques to play sound effects and music
Work with data, using iOS devices and the cloud
Create 2D graphics with SpriteKit
Add physics simulation to your game
Learn beginning to advanced 3D graphics
Create challenges with artificial intelligence
Use networking to add multiplayer capabilities
Work with game controllers and multiple screens
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Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If youβre familiar with iOS and Objective-C, this is the problem-solving guide
<p>Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL t
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide
Ready to create amazing games for iOS? With Appleβs Swift programming language, itβs never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from architecture design to graphics to performanceβall revised for the lat
2nd Edition. β O'Reilly Media, 2015. β 406 p. β ISBN-10: 1491920807, ISBN-13: 978-1-491-92080-0.<br/> <br/>Ready to make amazing games for the iPhone, iPad, and iPod touch? With Appleβs Swift programming language, itβs never been easier.<div class="bb-sep"></div><strong>This updated cookbook provide