Ready to create amazing games for iOS? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from architecture design to graphics to performance—all revised for the lat
iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems
✍ Scribed by Manning J., Buttfield-Addison P.
- Tongue
- English
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
2nd Edition. — O'Reilly Media, 2015. — 406 p. — ISBN-10: 1491920807, ISBN-13: 978-1-491-92080-0.
Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier.
✦ Subjects
Библиотека;Компьютерная литература;IOS / iPhone / iPad / iPod;Swift
📜 SIMILAR VOLUMES
2nd Edition. — O'Reilly Media, 2015. — 406 p. — ISBN-10: 1491920807, ISBN-13: 978-1-491-92080-0.<br/> <br/>Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier.<div class="bb-sep"></div><strong>This updated cookbook provide
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Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to p
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide
<p>Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL t