Ready to create amazing games for iOS? With Appleβs Swift programming language, itβs never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from architecture design to graphics to performanceβall revised for the lat
iOS Game Development Cookbook: Simple Solutions for Game Development Problems
β Scribed by Jonathon Manning, Paris Buttfield-Addison
- Publisher
- O'Reilly Media
- Year
- 2014
- Tongue
- English
- Leaves
- 395
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.
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2nd Edition. β O'Reilly Media, 2015. β 406 p. β ISBN-10: 1491920807, ISBN-13: 978-1-491-92080-0.<br/> <br/>Ready to make amazing games for the iPhone, iPad, and iPod touch? With Appleβs Swift programming language, itβs never been easier.<div class="bb-sep"></div><strong>This updated cookbook provide
2nd Edition. β O'Reilly Media, 2015. β 406 p. β ISBN-10: 1491920807, ISBN-13: 978-1-491-92080-0.<br/> <br/>Ready to make amazing games for the iPhone, iPad, and iPod touch? With Appleβs Swift programming language, itβs never been easier.<div class="bb-sep"></div><strong>This updated cookbook provide
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Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to p
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If youβre familiar with iOS and Objective-C, this is the problem-solving guide