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Introduction to Game Programming with C++ (Wordware Game Developer's Library)

โœ Scribed by Alan Thorn


Year
2007
Tongue
English
Leaves
392
Edition
1
Category
Library

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๐Ÿ“œ SIMILAR VOLUMES


Advanced 3D Game Programming with Direct
โœ Peter Walsh ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Wordware Publishing, Inc. ๐ŸŒ English

For the most part of this book, its trying to fill its 500 pages with images and function references that are essentially a copy/paste from the freely available DirectX SDK. The book's content is either SDK material or completely basic stuff. Even the introductory books that I have read are far more

Advanced 3D Game Programming with Direct
โœ Peter Walsh ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Wordware Publishing, Inc. ๐ŸŒ English

For the most part of this book, its trying to fill its 500 pages with images and function references that are essentially a copy/paste from the freely available DirectX SDK. The book's content is either SDK material or completely basic stuff. Even the introductory books that I have read are far more

Developer's Guide to Multiplayer Games (
โœ Andrew Mulholland, Teijo Hakala ๐Ÿ“‚ Library ๐Ÿ“… 2001 ๐Ÿ› Wordware Publishing, Inc. ๐ŸŒ English

This is one of the few books on the market that provides the programmer and developer with the details of creating computer games on the Internet with special focus on MYSQL and Perl.

Introduction to 3D Game Programming with
โœ Frank D. Luna ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Jones & Bartlett Publishers ๐ŸŒ English

I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xe

Introduction to 3D Game Programming with
โœ Frank D. Luna ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Jones & Bartlett Publishers ๐ŸŒ English

I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xe

Introduction to 3D Game Programming with
โœ Frank Luna ๐Ÿ“‚ Library ๐Ÿ“… 2006 ๐Ÿ› Jones & Bartlett Publishers ๐ŸŒ English

Projects are unnecessarily complicated for introducing DirectX. It is better for the author to leave the framework design to the end user, since it is possible to create an object oriented framework with clearer structure. However, it is a good reference book.