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Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library)

โœ Scribed by Frank D. Luna


Publisher
Jones & Bartlett Publishers
Year
2003
Tongue
English
Leaves
421
Series
Wordware Game and Graphics Library
Edition
1
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xer's, but should be comfortable with c++ and win32.

โœฆ Table of Contents


Chp 1:
Direct3D Initialization......Page 62
Table Of Contents......Page 6
Acknowledgements
......Page 16
Introduction
......Page 18
Part 1: Mathematical Prerequisites
......Page 28
Vectors in 3-Space
......Page 29
Matrices
......Page 38
Basic Transformations
......Page 45
Planes (Optional)
......Page 52
Rays (Optional)
......Page 57
Part 2: Direct3D Fundamentals
......Page 60
Chp 2: The Rendering Pipeline
......Page 86
Chp 3: Drawing in Direct3D
......Page 102
Chp 4: Color
......Page 118
Chp 5: Lightning
......Page 125
Chp 6: Texturing
......Page 138
Chp 7: Blending
......Page 148
Chp 8: Stenciling
......Page 158
Part 3: Applied Direct3D
......Page 178
Chp 9: Fonts
......Page 180
Chp 10: Meshes Part 1
......Page 187
Chp 11: Meshes Part 2
......Page 205
Chp 12: Building a Flexible Camera Class
......Page 226
Chp 13: Basic Terrain Rendering
......Page 239
Chp 14: Particle Systems
......Page 262
Chp 15: Picking
......Page 284
Part 4: Shaders and Effects
......Page 294
Chp 16: Introduction to the High-Level Shading Language
......Page 296
Chp 17: Introduction to Vertex Shaders
......Page 320
Chp 18: Introduction to Pixel Shaders
......Page 345
Chp 19: The Effects Framework
......Page 362
Appendix: An Introduction to Windows Programming
......Page 386
Bibliography
......Page 404
Index
......Page 406


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