I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xe
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)
โ Scribed by Peter Walsh
- Year
- 2008
- Tongue
- English
- Leaves
- 552
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book. Learn how to: Acquire input from the user through the keyboard and mouse. Simulate intelligence using steering algorithms and motivation engines. Render using HLSL shaders. Use advanced 3D techniques such as forward and inverse kinematics, subdivision surfaces, and radiosity lighting. Manage scenes via portal rendering.
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I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xe
For the most part of this book, its trying to fill its 500 pages with images and function references that are essentially a copy/paste from the freely available DirectX SDK. The book's content is either SDK material or completely basic stuff. Even the introductory books that I have read are far more
For the most part of this book, its trying to fill its 500 pages with images and function references that are essentially a copy/paste from the freely available DirectX SDK. The book's content is either SDK material or completely basic stuff. Even the introductory books that I have read are far more
Advanced 3D Game Programming With Directx 10.0 Provides A Guide To Developing Cutting-Edge Games Using Directx 10.0. Beginning With The Foundations Of 3D Math And The Components Of Directx, Programmers New To Graphics And Game Programming Will Learn How To Implement Networking, Collision Detection,
Projects are unnecessarily complicated for introducing DirectX. It is better for the author to leave the framework design to the end user, since it is possible to create an object oriented framework with clearer structure. However, it is a good reference book.