For the most part of this book, its trying to fill its 500 pages with images and function references that are essentially a copy/paste from the freely available DirectX SDK. The book's content is either SDK material or completely basic stuff. Even the introductory books that I have read are far more
Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)
โ Scribed by Peter Walsh
- Publisher
- Wordware Publishing, Inc.
- Year
- 2003
- Tongue
- English
- Leaves
- 515
- Series
- Wordware Game Developer's Library
- Edition
- 600
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
For the most part of this book, its trying to fill its 500 pages with images and function references that are essentially a copy/paste from the freely available DirectX SDK. The book's content is either SDK material or completely basic stuff. Even the introductory books that I have read are far more advanced than this one.
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Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection,
I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xe
I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xe
Text is an update to the prior text, Advanced 3D Game Programming Using DirectX 8.0; focusing on implementation changes to DirectX 9.0. For programmers who are new to graphics and game programming. Softcover. DLC: Computer games--Programming.
Text is an update to the prior text, Advanced 3D Game Programming Using DirectX 8.0; focusing on implementation changes to DirectX 9.0. For programmers who are new to graphics and game programming. Softcover. DLC: Computer games--Programming.