I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xe
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)
β Scribed by Frank Luna
- Publisher
- Jones & Bartlett Publishers
- Year
- 2006
- Tongue
- English
- Leaves
- 544
- Series
- Wordware Game and Graphics Library
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Projects are unnecessarily complicated for introducing DirectX. It is better for the author to leave the framework design to the end user, since it is possible to create an object oriented framework with clearer structure. However, it is a good reference book.
β¦ Subjects
ΠΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΠ°;ΠΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½Π°Ρ Π»ΠΈΡΠ΅ΡΠ°ΡΡΡΠ°;DirectX;
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I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xe
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