If you want a book that explains how to use Window Sockets, TCP/IP, developing a Game Lobby and not mention the awesome MySql section for storing user info then this book is for you. Learning Direct Play was cool but I wanted more on socket programming so if you want to get your hands dirty and see
Developer's Guide to Multiplayer Games (Wordware Game Developer's Library)
โ Scribed by Andrew Mulholland, Teijo Hakala
- Publisher
- Wordware Publishing, Inc.
- Year
- 2001
- Tongue
- English
- Leaves
- 609
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This is one of the few books on the market that provides the programmer and developer with the details of creating computer games on the Internet with special focus on MYSQL and Perl.
๐ SIMILAR VOLUMES
I picked up this book hoping to learn a few tricks for game development in general, and with the intent of brushing up on my C/C++ since it's a bit rusty. Unfortunately, this book has very little useful information, and instead devotes 4-6 pages of screenshots on how to install every single applicat
<p>As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are
For the most part of this book, its trying to fill its 500 pages with images and function references that are essentially a copy/paste from the freely available DirectX SDK. The book's content is either SDK material or completely basic stuff. Even the introductory books that I have read are far more
For the most part of this book, its trying to fill its 500 pages with images and function references that are essentially a copy/paste from the freely available DirectX SDK. The book's content is either SDK material or completely basic stuff. Even the introductory books that I have read are far more