<P><STRONG>Practical Algorithms for 3D Computer Graphics, Second Edition</STRONG> covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation,
Practical Algorithms for 3D Computer Graphics, Second Edition
β Scribed by Ferguson, R. Stuart
- Publisher
- CRC Press
- Year
- 2013
- Tongue
- English
- Leaves
- 517
- Edition
- 2nd ed
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
""A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book's web site has many useful programs and code samples.""-Karen Rafferty, Queen's University, Belfast""The topics covered by this book are backed by the OpenFX modeling and animation software. This is a big plus in that it provides a practical perspective and encourages experimentation. ... [This] will offer students Read more...
Abstract: ""A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book's web site has many useful programs and code samples.""-Karen Rafferty, Queen's University, Belfast""The topics covered by this book are backed by the OpenFX modeling and animation software. This is a big plus in that it provides a practical perspective and encourages experimentation. ... [This] will offer students a more interesting and hands-on learning experience, especially for those wishing to pursue a career in computer game development.""-Naganand Madhavapeddy, Game Developer]]>
β¦ Table of Contents
Content: Front Cover
Contents
Preface
Part I: Basic principles
1. Introduction
2. Basic theory and mathematical results
3. Data structures for 3D graphics
4. Basic visualization
5. Realistic visualization
6. Computer animation
Part II: Practical 3D graphics
7. Real-time 3D: OpenGL
8. Mobile 3D: OpenGLES
9. The complete package: OpenFX
Part III: Practical algorithms for modeling and procedural textures
10. Modeling with polygonal datasets
11. Algorithms for procedural textures
Bibliography
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