Bioinformatics is a relatively new field of research. It evolved from the requirement to process, characterize, and apply the information being produced by DNA sequencing technology. The production of DNA sequence data continues to grow exponentially. At the same time, improved bioinformatics such a
Fast Algorithms for 3D-Graphics
β Scribed by Georg Glaeser (auth.)
- Publisher
- Springer-Verlag Berlin Heidelberg
- Year
- 1994
- Tongue
- English
- Leaves
- 316
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated proΒ grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .AΓ the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.
β¦ Table of Contents
Front Matter....Pages i-xi
A Basic Course in Spatial Analytic Geometry....Pages 1-24
Projections....Pages 25-56
How to Describe Three-Dimensional Objects....Pages 57-94
Graphics Output....Pages 95-124
A Fast Hidden-Surface Algorithm....Pages 125-154
Advanced Features....Pages 155-184
Hidden-Line Removal....Pages 185-200
Mathematical Curves and Surfaces....Pages 201-232
Spline Curves and Spline Surfaces....Pages 233-254
Computer-Generated Movies....Pages 255-266
Back Matter....Pages 267-306
β¦ Subjects
Computer Graphics
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