Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animatin
Fluid Simulation for Computer Graphics, Second Edition
โ Scribed by Bridson, Robert
- Publisher
- CRC Press
- Year
- 2015
- Tongue
- English
- Leaves
- 269
- Edition
- 2nd ed
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Content: Cover
Contents
Preface
Part I: The Basics
Chapter 1: The Equations of Fluids
Chapter 2: Overview of Numerical Simulation
Chapter 3: Advection Algorithms
Chapter 4: Level Set Geometry
Chapter 5: Making Fluids Incompressible
Chapter 6: Smoke
Chapter 7: Particle Methods
Part II: More Types of Fluids
Chapter 8: Water
Chapter 9: Fire
Chapter 10: Viscous Fluids
Part III: More Algorithms
Chapter 11: Turbulence
Chapter 12: Shallow Water
Chapter 13: Ocean Modeling
Chapter 14: Vortex Methods
Chapter 15: Coupling Fluids and Solids
Appendix A: Background
Appendix B: Derivations.
โฆ Subjects
Computer graphics;Mathematics.;Computer animation.;Three-dimensional display systems.
๐ SIMILAR VOLUMES
""A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book's web site has many useful programs and code samples.""-Karen Rafferty, Queen's University, Belfast""The topics covered by this book are backed by the OpenFX modeling and animation software. This is
Level set methods have gained popularity in a number of research areas from computational physics to computer vision to computer graphics. They provide for a robust representation of geometry that can be dynamically evolved by solving partial differential equations in a manner that has been fine tun