Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animatin
Cloth Simulation for Computer Graphics
โ Scribed by Tuur Stuyck; Brian A. Barsky
- Publisher
- Morgan & Claypool
- Year
- 2018
- Tongue
- English
- Leaves
- 123
- Series
- Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography, and Imaging, #24
- Category
- Library
No coin nor oath required. For personal study only.
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