Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animatin
Fluid Simulation for Computer Graphics
โ Scribed by Robert Bridson
- Publisher
- CRC
- Year
- 2016
- Tongue
- English
- Leaves
- 251
- Category
- Library
No coin nor oath required. For personal study only.
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