This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topi
Zed3D. A compact reference for 3d computer graphics programming
✍ Scribed by Loisel S.
- Tongue
- English
- Leaves
- 115
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
Zed3D is a document about computer graphics, more particularly real-time 3d graphics. This document should be viewed as a practical reference for a first and perhaps second course in computer graphics.
Издательство: неизвестноГод: 1996
Страниц: 115
Качество: текстовый исходник
✦ Subjects
Информатика и вычислительная техника;Компьютерная графика
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Annotation
xvi, 382 p. : 25 cm
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at