Mobile 3D graphics : learning 3D graphics with the Java micro edition
β Scribed by Claus HoΜfele
- Publisher
- Thomson Course Technology
- Year
- 2007
- Tongue
- English
- Leaves
- 271
- Category
- Library
No coin nor oath required. For personal study only.
π SIMILAR VOLUMES
<p><P>While advanced 3D graphics techniques β terrain modelling, high-quality texture mapping, advanced lighting and geometry effects, collision detection and image processing - are well understood and supported by industry standards, this is less true in the emerging mobile applications and games m
<p>Packed with lots of examples and illustrations, including an 8-page colour section, <B>Essential Java 3D fast</B> is an introductory textbook for those who want to learn Java 3D fast.<BR>The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you thro
Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D
Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3