This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java 3D and then shows how to modify and add feat
Essential Java 3D fast : Developing 3D Graphics Applications in Java
โ Scribed by Ian Palmer BSc, MSc, DPhil (auth.)
- Publisher
- Springer-Verlag London
- Year
- 2001
- Tongue
- English
- Leaves
- 284
- Series
- Essential Series
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Packed with lots of examples and illustrations, including an 8-page colour section, Essential Java 3D fast is an introductory textbook for those who want to learn Java 3D fast.
The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D.
Learn about: Writing a simple Java 3D program;
Creating Shapes;
Defining Appearance;
Animation;
Behaviours.
The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.
โฆ Table of Contents
Front Matter....Pages i-viii
Introduction....Pages 1-4
Our First Java 3D Program....Pages 5-15
Creating Shapes....Pages 17-35
Lighting and Appearance....Pages 37-61
Groups and Transformations....Pages 63-72
Animation....Pages 73-91
Interaction and Behaviour....Pages 93-113
Advanced Topics....Pages 115-125
Duck Shoot!....Pages 127-136
Back Matter....Pages 137-279
โฆ Subjects
Computer Graphics; Image Processing and Computer Vision; Programming Languages, Compilers, Interpreters
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