<p><p>Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands!</p><p>Java gaming expert <strong>Andr
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)
โ Scribed by Andrew Davison
- Year
- 2007
- Tongue
- English
- Leaves
- 527
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book will be first Java game book to market that uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This will be first and maybe only book to market that covers Java game development using the Java 3D API and Java for OpenGL, both critical components and libraries to Java-based 3D game application development.
๐ SIMILAR VOLUMES
This book is divided into three main sections: Java 3D, nonstandard input devices for game playing,and JOGL.<br>Java 3D is a high-level 3D graphics API based around the construction of a scene graph data<br>structure that contains the objects that appear in the 3D scene. Java 3D topics covered here
<p><P><STRONG><EM>"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java."</EM></STRONG></P><P><STRONG><EM>Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member</EM></STRONG></P><P>Increasingly
<P><STRONG><EM>"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java."</EM></STRONG></P><P><STRONG>Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member</STRONG></P><P></P><P> </P><P>Incre
<span>This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It al