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๐Ÿ“

Foundations of 3D Graphics Programming: Using JOGL and Java3D

โœ Scribed by Jim X. Chen PhD, Edward J. Wegman PhD (auth.)


Publisher
Springer London
Year
2006
Tongue
English
Leaves
305
Edition
1st Edition
Category
Library

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โœฆ Synopsis


"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java."

Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member

 

Increasingly in the realms of science and industry, computer graphics is an area of critical importance and utility. And within the graphics community, the demand for producing exceptional 3D graphics in particular is almost a given.

Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. The book covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book.

Topics and Features:

โ€ข Presents a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming

โ€ข Covers JOGL, a new vehicle of 3D graphics programming in Java

โ€ข Incorporates numerous practical examples and exercises

โ€ข Introduces and describes Java3D, a shortcut to high-level 3D graphics APIs in Java

โ€ข Provides readers with comprehensive samples in JOGL and Java3D

โ€ข Offers a supplementary website with updates, sample programs, figures, and useful weblinks and instructions for setting up the OpenGL programming environment

Written by two leaders in 3D graphics, virtual experience, and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for scientists and engineers who understand Java programming. Moreover, it is a good reference for C/C++ graphics programmers interested in learning Java and JOGL. Accessible for an interdisciplinary readership, this book requires only basic knowledge of vector analysis and programming.

โœฆ Table of Contents


Introduction....Pages 1-36
Transformation and Viewing....Pages 37-115
Color and Lighting....Pages 117-158
Blending and Texture Mapping....Pages 159-190
Curved Models....Pages 191-226
Programming in Java3D....Pages 227-256
Advanced Topics....Pages 257-290

โœฆ Subjects


Computer Graphics; Computer Imaging, Vision, Pattern Recognition and Graphics; Software Engineering/Programming and Operating Systems; Special Purpose and Application-Based Systems


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