𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

Mobile 3D Graphics: with OpenGL ES and M3G

✍ Scribed by Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala


Publisher
Morgan Kaufmann
Year
2007
Tongue
English
Leaves
446
Series
The Morgan Kaufmann Series in Computer Graphics
Edition
1
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile"This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.” - Tomas Akenine-MΓΆller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM LtdThe exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by key industry experts who helped develop the standards of the fieldHands-on code examples are presented throughout the book, and are also offered on the companion website*Provides examples in the two most popular programing interfaces, OpenGL ES and M3G


πŸ“œ SIMILAR VOLUMES


Mobile 3D graphics with OpenGL ES and M3
✍ Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala πŸ“‚ Library πŸ“… 2008 πŸ› Elsevier/Morgan Kaufmann Publishers 🌐 English
Mobile 3D Graphics: with OpenGL ES and M
✍ Edward Haletky πŸ“‚ Library πŸ“… 2007 πŸ› Morgan Kaufmann 🌐 English

Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3

etc. Mobile 3D Graphics with OpenGL ES a
✍ Pulli K. πŸ“‚ Library 🌐 English

Π˜Π·Π΄Π°Ρ‚Π΅Π»ΡŒΡΡ‚Π²ΠΎ Morgan Kaufmann, 2008, -462 pp.<div class="bb-sep"></div>The mobile phone is by far the most widely available device with rendering capabilities in the world, and it is very likely that this will continue to be the case. However, this ubiquitous tool may not continue to be centered arou

iPhone 3D Programming: Developing Graphi
✍ Philip Rideout πŸ“‚ Library πŸ“… 2010 πŸ› O'Reilly Media 🌐 English

While I do not like C++ and prefer objective-c for this particular application templates are a handy tool and usage of c++ is understandable. This book also got me over aversion to the desktop open gl. If you like the oldies there is gles 1.1 coverage. If you know 2.0 is the future than this is the

iPhone 3D Programming: Developing Graphi
✍ Philip Rideout πŸ“‚ Library πŸ“… 2010 πŸ› O'Reilly Media 🌐 English

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Program

iPhone 3D Programming: Developing Graphi
✍ Philip Rideout πŸ“‚ Library πŸ“… 2010 πŸ› O'Reilly Media 🌐 English

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. <i>iPhone 3D Prog