<p>Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerom
Learn Unity 2017 for iOS Game Development Create Amazing 3D Games for iPhone and iPad
β Scribed by Chu, Philip; Fowler, Allan
- Publisher
- Apress
- Year
- 2017
- Tongue
- English
- Leaves
- 453
- Edition
- 2nd ed
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.
You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.
Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, thenLearn Unity 5 for iOS Game Developmenthas exactly what you need.
What You'll Learn
How to include iAds
How to integrate Game Center leaderboards and achievements
How to profile and optimize performance
Who This Book Is For
iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
β¦ Table of Contents
Contents......Page 5
About the Authors......Page 18
Acknowledgments......Page 19
Prepare Your Mac......Page 20
Download Unity......Page 21
Run the Download Assistant......Page 22
Welcome to Unity!......Page 25
Change Skins (Pro)......Page 26
Report Problems......Page 28
Explore Further......Page 31
Unity Manuals and References......Page 32
The Unity Community......Page 33
Introducing The Climber Game......Page 34
Open the Climber Project......Page 35
Open the Climber Game Scene......Page 36
Play Climber......Page 38
Building a game......Page 39
The Editor Layout......Page 43
Preset Layouts......Page 45
Custom Layouts......Page 47
Move Views......Page 48
Detach Views......Page 49
Add and Remove Views......Page 51
The Inspector View......Page 52
The Project View......Page 57
Inspect Assets......Page 58
Search for Assets......Page 59
Inspect Game Objects......Page 61
The Scene View......Page 62
Navigate the Scene......Page 63
Scene View Gizmos......Page 66
The Game View......Page 67
Maximize on Play......Page 68
Game View Gizmos......Page 69
The Console View......Page 70
Version Control......Page 72
Chapter 3: Making a Scene......Page 74
Create a New Project......Page 75
Anatomy of a Camera......Page 80
The Camera Component......Page 82
Projection......Page 83
Viewport......Page 84
GUILayer Component......Page 85
Make the Cube......Page 86
Move the Cube......Page 88
MeshFilter Component......Page 89
BoxCollider Component......Page 90
Align With View......Page 91
Import the Script......Page 92
Attach the Script......Page 97
Add a Light......Page 99
Cookie......Page 102
Adjust the Light......Page 103
Make a Halo......Page 104
Import a Texture......Page 106
Shop the Asset Store......Page 110
Import the Texture......Page 113
Apply the Texture......Page 114
Unity Manual......Page 115
Reference Manual......Page 116
Computer Graphics......Page 117
Organize the Assets......Page 118
Create the Script......Page 119
Name the Script......Page 121
Anatomy of a Script......Page 122
Attach the Script......Page 123
Edit the Script......Page 125
Understand the Script......Page 127
Read the Scripting Reference......Page 128
Run the Script......Page 130
Compilation Errors......Page 131
Debug with MonoDevelop......Page 132
Rotate the Transform......Page 138
Rotate in World Space......Page 141
Making Prefabs......Page 142
Breaking Prefabs......Page 146
Scripting Reference......Page 147
Scripting......Page 148
Chapter 5: Letβs Dance! Animation and Sound......Page 149
Import the Skeletons Pack......Page 150
Add a Skeleton......Page 152
Hide the Cubes......Page 153
Orbit the Skeleton......Page 154
Make the Skeleton Dance......Page 155
Make the Skeleton Dance Forever......Page 157
Add a Dance Floor......Page 159
Add a Shadow......Page 162
Add Music......Page 167
Reference Manual......Page 171
Computer Graphics......Page 172
Make a New Scene......Page 173
Adjust the Light......Page 175
Retile the Floor......Page 176
Reset the Camera......Page 180
Make a Sphere......Page 181
Make It Fall......Page 184
Customize the Collision......Page 188
Standard PhysicMaterials......Page 189
Anatomy of a PhysicMaterial......Page 190
Apply the PhysicMaterial......Page 192
Make a New PhysicMaterial......Page 193
Update: Gather Input......Page 195
FixedUpdate: Use the Force......Page 197
Is It Rolling?......Page 198
Limit the Speed......Page 201
Be the Ball......Page 202
Explore Further......Page 204
Scripting Reference......Page 205
On the Web......Page 206
Lengthen the Lane......Page 207
Make Some Pins......Page 208
Place the Pins in the Scene......Page 210
Use Camera Follow......Page 215
Return the Ball......Page 216
Send a Message......Page 217
Check for Gutter Ball......Page 218
The Complete Listing......Page 220
Pick a Barrel......Page 221
Make a Prefab......Page 222
Add a Collider......Page 224
Add a Compound Collider......Page 226
Update the Prefab......Page 230
Add Sounds......Page 232
Add a Rolling Sound......Page 233
Add a Pin Collision Sound......Page 239
Assets......Page 242
The Game Rules......Page 243
The Frame Score......Page 244
The Player Score......Page 246
Setting the Score......Page 247
Getting the Score......Page 250
Creating a FuguBowlPlayer......Page 252
The Pin Status......Page 253
The Game Logic......Page 256
Design the FSM......Page 257
Starting the State Machine......Page 258
StateBall1......Page 260
StateBall3......Page 261
StateRolling......Page 262
StateRolledPast......Page 263
StateGutterBall......Page 265
StateSpare, StateStrike, and StateKnockedSomeDown......Page 266
StateNextBall......Page 267
The Complete Listing......Page 268
Asset Store......Page 269
On the Web......Page 270
Create the Script......Page 271
Style the GUI......Page 275
The Pause Menu......Page 277
Track the Current Menu Page......Page 278
Pause the Game......Page 279
Check Time.DeltaTime......Page 280
Display the Menu......Page 281
The Main Page......Page 282
The Credits Page......Page 284
The Options Page......Page 285
The Audio Panel......Page 286
The Graphics Panel......Page 287
The System Panel......Page 288
Customize the GUI Color......Page 289
Customize the Skin......Page 292
Explore Further......Page 294
Asset Store......Page 295
Chapter 10: Using Unity iOS......Page 297
Test with the Unity Remote......Page 300
Install Xcode......Page 303
Customize the Player Settings......Page 304
Other Settings......Page 307
Test with the iOS Simulator......Page 310
Explore Further......Page 316
iOS Developer Library......Page 317
Chapter 11: Building for Real: Device Testing and App Submission......Page 318
Use the Provisioning Portal......Page 319
Register Test Devices......Page 320
Use Development Provisioning Profiles......Page 321
Use the Xcode Organizer......Page 322
Build and Run......Page 323
Take Screenshots......Page 328
Add an App on iTunes Connect......Page 329
Select an App Type......Page 330
Enter App Information......Page 331
Set Language and Category......Page 332
Prepare for Submission......Page 333
Upload the Icon and Screenshots......Page 334
General App Information......Page 335
Uploading the Build to the iTunes Connect......Page 336
Submit for Review......Page 338
Update the App......Page 339
Issue Promo Codes......Page 340
Apple Developer Site......Page 342
Chapter 12: Presentation: Screens and Icons......Page 343
Bowling for iOS......Page 344
Scale the Scoreboard......Page 347
Scale the Pause Menu......Page 349
Set the Icon......Page 351
Set the Splash Screen......Page 355
Create the Splash Scene......Page 358
Create the Splash Screen......Page 360
Load the Next Scene......Page 363
Display the Activity Indicator......Page 365
Script the Activity Indicator......Page 367
Scripting Reference......Page 369
Asset Store......Page 370
Books......Page 371
Swipe the Ball......Page 372
Tap the Ball......Page 375
Debug the Accelerometer......Page 379
Detect Shakes......Page 380
Explore Further......Page 382
iOS Developer Library......Page 383
Asset Store......Page 384
Create the Script......Page 387
Attach the Script......Page 388
Game View Stats......Page 389
The Build Log......Page 390
Run the Built-in Profiler......Page 392
Run the Editor Profiler......Page 395
Manually Connect the Profiler......Page 397
Add a Frame Rate Display......Page 398
Optimize Settings......Page 401
Quality Settings......Page 402
Physics Manager......Page 403
Time Manager......Page 404
Audio Manager......Page 405
Static Batching......Page 406
Script Call Optimization......Page 407
Camera......Page 408
Lights......Page 410
Pins......Page 411
Floor......Page 412
Ball......Page 413
Textures......Page 415
Audio......Page 417
Meshes......Page 420
Cache GetComponent......Page 421
UnityGUI......Page 422
Share Materials......Page 423
Minimize Garbage Collection......Page 425
Beast......Page 426
Umbra......Page 427
Final Profile......Page 428
Reference Manual......Page 429
Books......Page 430
Editor Scripts......Page 431
C#......Page 433
Script Execution Order......Page 438
Tracking Apps......Page 441
Promo Codes......Page 443
Developing for Android......Page 444
Final Words......Page 445
Index......Page 446
π SIMILAR VOLUMES
Chapter 1: Getting Started -- Chapter 2: A Unity Tour -- Chapter 3: Making a Scene -- Chapter 4: Making It Move: Scripting the Cube -- Chapter 5: Let's Dance! Animation and Sound -- Chapter 6: Let's Roll! Physics and Controls -- Chapter 7: Let's Bowl! Advanced Physics -- Chapter 8: Let's Play! Scrip
Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and acceleromete
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