Chapter 1: Getting Started -- Chapter 2: A Unity Tour -- Chapter 3: Making a Scene -- Chapter 4: Making It Move: Scripting the Cube -- Chapter 5: Let's Dance! Animation and Sound -- Chapter 6: Let's Roll! Physics and Controls -- Chapter 7: Let's Bowl! Advanced Physics -- Chapter 8: Let's Play! Scrip
Learn Unity 2017 for iOS Game Development: Create Amazing 3D Games for iPhone and iPad
β Scribed by Allan Fowler,Philip Chu (auth.)
- Publisher
- Apress
- Year
- 2017
- Tongue
- English
- Leaves
- 453
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.
You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.
Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need.
What You'll Learn
- How to include iAds
- How to integrate Game Center leaderboards and achievements
- How to profile and optimize performance
iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
β¦ Table of Contents
Front Matter ....Pages i-xxi
Getting Started (Allan Fowler, Philip Chu)....Pages 1-14
A Unity Tour (Allan Fowler, Philip Chu)....Pages 15-54
Making a Scene (Allan Fowler, Philip Chu)....Pages 55-98
Making It Move: Scripting the Cube (Allan Fowler, Philip Chu)....Pages 99-129
Letβs Dance! Animation and Sound (Allan Fowler, Philip Chu)....Pages 131-154
Letβs Roll! Physics and Controls (Allan Fowler, Philip Chu)....Pages 155-188
Letβs Bowl! Advanced Physics (Allan Fowler, Philip Chu)....Pages 189-224
Letβs Play! Scripting the Game (Allan Fowler, Philip Chu)....Pages 225-252
The Game GUI (Allan Fowler, Philip Chu)....Pages 253-278
Using Unity iOS (Allan Fowler, Philip Chu)....Pages 279-299
Building for Real: Device Testing and App Submission (Allan Fowler, Philip Chu)....Pages 301-325
Presentation: Screens and Icons (Allan Fowler, Philip Chu)....Pages 327-355
Handling Device Input (Allan Fowler, Philip Chu)....Pages 357-371
Optimization (Allan Fowler, Philip Chu)....Pages 373-416
Where to Go from Here? (Allan Fowler, Philip Chu)....Pages 417-431
Back Matter ....Pages 433-440
β¦ Subjects
Apple and iOS
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