So you have a great idea for an iPhone or iPad game, but youve never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool.
Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5
β Scribed by David Guerineau (auth.)
- Publisher
- Apress
- Year
- 2012
- Tongue
- English
- Leaves
- 403
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool.
Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.
- A clear, step-by-step approach to GameSalad for the complete beginner
- Create fun, complete, and fully functional game projects
- An idea to App Store publishing guide
β¦ Table of Contents
Front Matter....Pages i-xv
Front Matter....Pages 1-1
Preparing Your Design Environment....Pages 3-30
Your First Game from Scratch: The Pong Game....Pages 31-63
Finishing Pong: Scoring and Game Interaction....Pages 65-86
Break A Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause....Pages 87-123
Making a Shoot βEm Up Game: Carrot Invader....Pages 125-158
Front Matter....Pages 159-159
Learning Gravity, Basic Physics, and Camera Controls: An Angry Birds-like Game, Part I....Pages 161-202
Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II....Pages 203-245
Graphics and Sound Effects: Labyrinth....Pages 247-270
Front Matter....Pages 271-271
Bonuses, Game Center, and iAd: Break a Wall....Pages 273-306
Device Internal Clock and Cyclic Movement: Non-Game Apps....Pages 307-340
Submitting Your Game to the App Store....Pages 341-370
Introduction to Game Promotion....Pages 371-386
Back Matter....Pages 387-394
β¦ Subjects
Computer Science, general
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