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Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5

✍ Scribed by David Guerineau


Publisher
Apress
Year
2012
Tongue
English
Leaves
420
Edition
1
Category
Library

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✦ Synopsis


So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool.


Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. 
  • A clear, step-by-step approach to GameSalad for the complete beginner
  • Create fun, complete, and fully functional game projects
  • An idea to App Store publishing guide


What you’ll learn

  • How to set up your game design environment
  • How to design a complete game from idea to publication with GameSalad
  • The basics, but also some of the more advanced functions of GameSalad 
  • How to submit your game on the App Store
  • How to start promoting your game

Who this book is for


If you have web development experience or no programming experience at all, you'll be able to design, build and publish a game with the help of Learn GameSalad for iOS.


Table of Contents

  1. Preparing Your Design Environment
  2. Your First Game from Scratch: The Pong Game
  3. Finishing Pong: Scoring and Game Interaction
  4. Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause
  5. Making a Shoot 'Em Up Game: Carrot Invader
  6. Learning Gravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I
  7. Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II
  8. Graphics and Sound Effects: Labyrinth 
  9. Bonuses, Game Center, and iAd: Break a Wall
  10. Device Internal Clock and Cyclic Movement: Non-Game Apps
  11. Submitting Your Game to the App Store
  12. Introduction to Game Promotion

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