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Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

✍ Scribed by James Goodwill, Wesley Matlock (auth.)


Publisher
Apress
Year
2017
Tongue
English
Leaves
216
Edition
2
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.


What you’ll learn

    • Discover what’s in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

✦ Table of Contents


Front Matter....Pages i-xxi
Front Matter....Pages 1-1
Setting Up Your Game Scene and Adding Your First Sprites....Pages 3-18
SpriteKit Scenes and SKNode Positioning....Pages 19-32
Adding Physics and Collision Detection to Your Game....Pages 33-44
Adding Scene Scrolling and Game Control....Pages 45-54
Adding Actions and Animations....Pages 55-69
Adding Particle Effects to Your Game with Emitter Nodes....Pages 71-86
Adding Points and Sound....Pages 87-101
Transitioning Between Scenes....Pages 103-113
SpriteKit Best Practices....Pages 115-127
Front Matter....Pages 129-129
Creating Your First SceneKit Project....Pages 131-142
Scenes and Nodes....Pages 143-155
Lighting, Camera, and Material Effects in SceneKit....Pages 157-166
Render Loop, Physics, and Moving Around....Pages 167-173
Collision Detection....Pages 175-182
SceneKit Interaction with SpriteKit....Pages 183-189
SceneKit Editor....Pages 191-202
Back Matter....Pages 203-208

✦ Subjects


Apple and iOS;Software Engineering/Programming and Operating Systems


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