Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress int
Beginning Swift Games Development for iOS
β Scribed by James Goodwill, Wesley Matlock (auth.)
- Publisher
- Apress
- Year
- 2015
- Tongue
- English
- Leaves
- 259
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS.
In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1.
After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.
β¦ Table of Contents
Front Matter....Pages i-xxi
Front Matter....Pages 1-1
Setting Up Your Game Scene and Adding Your First Sprites....Pages 3-17
Sprite Kit Scenes and SKNode Positioning....Pages 19-32
Adding Physics and Collision Detection to Your Game....Pages 33-45
Adding Scene Scrolling and Game Control....Pages 47-58
Adding Actions and Animations....Pages 59-77
Adding Particle Effects to Your Game with Emitter Nodes....Pages 79-95
Adding Points and Sound....Pages 97-112
Transitioning Between Scenes....Pages 113-125
Sprite Kit Best Practices....Pages 127-139
Front Matter....Pages 141-141
Creating Your First Scene Kit Project....Pages 143-154
Building the Scene....Pages 155-168
Lighting, Camera, and Material Effects in Scene Kit....Pages 169-180
Animating Your Models....Pages 181-188
Hit Testing and Collision Detection....Pages 189-200
Using Sprite Kit with a Scene Kit Scene....Pages 201-209
Advanced Topics and Tips....Pages 211-218
The Swift Programming Language....Pages 219-244
Back Matter....Pages 245-249
β¦ Subjects
Computer Science, general
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