Razeware LLC, 2015. β 801 p. β ISBN: 978-1942878148.<div class="bb-sep"></div>Learn How to Make 2D iOS and tvOS Games!<br/>Learn how to make iOS and tvOS games in Swift, using Appleβs built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to
3D iOS Games by Tutorials: Beginning 3D iOS Game Development with Swift 2
β Scribed by Language Chris.
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No coin nor oath required. For personal study only.
β¦ Synopsis
Razeware LLC, 2016. β 380 p. β ISBN: 978-1942878162.
Code file uploaded here
Scene Kit: Get to know the basics with your first Scene Kit game project.
Nodes: Use nodes with geometry and cameras to construct a 3D scene.
Physics: Unleash the power of the built-in physics engine.
Render Loop: Learn how you can leverage the Render Loop for updates.
Particle Systems: Create massive explosions with the built-in 3D Particle Engine.
Scene Editor: Create stunning 3D scenes with the built-in Scene Kit Editor.
Cameras: Learn how to move the viewpoint around your game.
Lights: Learn how to illuminatre your games with different types of lights.
Primitives: Construct an entire game with just primitive shapes.
Collision Detection: Learn how to detect when your game objects collide.
Materials: Unleash reality, and learn about all the various types of textures.
Reference Nodes: Leverage the power of reference nodes to built massive scenes.
Transitions: Learn how to transition from one scene to another.
Actions: Add animation with the built-in Action Editor.
And much more, including: Shadows, Motion Control, Advanced Collision Detection Techniques and Audio.
β¦ Subjects
ΠΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΠ°;ΠΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½Π°Ρ Π»ΠΈΡΠ΅ΡΠ°ΡΡΡΠ°;IOS / iPhone / iPad / iPod;Swift
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