Razeware LLC, 2016. — 380 p. — ISBN: 978-1942878162.<br/> <br/><strong>Code file uploaded <a class="object-link fpm" data-file-id="1937470" href="/file/1937470/">here</a></strong><div class="bb-sep"></div><strong>Learn How to Make 3D iOS Games! Learn how to make 3D games in Swift, using Apple’s buil
2D iOS & tvOS Games by Tutorials: Beginning 2D iOS and tvOS Game Development with Swift 2
✍ Scribed by Wenderlich R. et al.
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- English
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No coin nor oath required. For personal study only.
✦ Synopsis
Razeware LLC, 2015. — 801 p. — ISBN: 978-1942878148.
Learn How to Make 2D iOS and tvOS Games!Learn how to make iOS and tvOS games in Swift, using Apple’s built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game!
[Screenshots of 6 games: Zombie Conga, Cat Nap, Drop Charge, Dino Defense, Delve, and Circuit Racer]
By the time you’re finished reading this book, you will have made 5 complete mini-games, from an action game to a puzzle game to a tower defense game!
Topics Covered in 2D iOS & tvOS Games by TutorialsSprites: Get started quickly and get your images onto your screen.
Manual Movement: Move sprites manually with a crash course on 2D math.
Actions: Learn how to move sprites the «easy way» using Sprite Kit actions.
Scenes and Transitions: Make multiple screens in your app and move between them.
Camera: Use Sprite Kit’s built-in camera to control your view.
Labels: Learn how to display text for lives, score and more in your game.
tvOS: Learn how to port your game to the Apple TV and work with the remote.
Physics: Add realistic physics behavior into your games.
Beyond Sprites: Add video nodes, core image filters, and custom shapes.
State Machines: Learn about GameplayKit’s state machine support in iOS 9.
Particle Systems: Add explosions, star fields, and other special effects.
Adding Juice: Take your game from good to great by polishing it until it shines.
Entity-Component System: Use GameplayKit’s new architecture for max reusability.
Pathfinding: Make your characters move using GameplayKit’s new pathfinding support.
Tile Maps: Make games that use tile maps.
✦ Subjects
Библиотека;Компьютерная литература;IOS / iPhone / iPad / iPod;Swift
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