Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this
Beginning Python games development : with PyGame
โ Scribed by Will McGugan, Harrison Kinsley
- Publisher
- Apress
- Year
- 2015
- Tongue
- English
- Leaves
- 281
- Series
- Expert's voice in Python
- Edition
- Second edition
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Learn how to create compelling games using Python and the PyGame games development library. Beginning Python Games Development, Second Edition will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable ย Read more...
Abstract:
โฆ Table of Contents
Content: Introducing Python --
Exploring Python --
Introducing PyGame --
Creating visuals --
Making things move --
Accepting user input --
Take me to your leader --
Moving into the third dimension --
Exploring the third dimension --
Making things go boom --
Lights, camera, action! --
Setting the scene with OpenGL --
Game object reference --
Packaging your game.
โฆ Subjects
Computer games -- Programming.;Python (Computer program language);Open source software.;Python;Computerspiel
๐ SIMILAR VOLUMES
Learn how to create compelling games using Python and the PyGame games development library. Beginning Python Games Development, 2nd Edition will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the
As the title says, it is a beginner's book to the topic, though I am unaware of any other books that deal with Pygame as much as this one, beginner or otherwise. The book deals more with the language and libraries themselves instead of "game development" per se. By that I mean there is no chapter on