Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this
Beginning Python Games Development: With Pygame
โ Scribed by Harrison Kinsley, Will McGugan (auth.)
- Publisher
- Apress
- Year
- 2015
- Tongue
- English
- Leaves
- 290
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Front Matter....Pages i-xxii
Introducing Python....Pages 1-17
Exploring Python....Pages 19-37
Introducing Pygame....Pages 39-60
Creating Visuals....Pages 61-81
Making Things Move....Pages 83-101
Accepting User Input....Pages 103-127
Take Me to Your Leader....Pages 129-151
Moving into the Third Dimension....Pages 153-167
Exploring the Third Dimension....Pages 169-196
Making Things Go Boom....Pages 197-218
Lights, Camera, Action!....Pages 219-243
Setting the Scene with OpenGL....Pages 245-264
Game Object Reference....Pages 265-271
Packaging Your Game....Pages 273-275
Back Matter....Pages 277-281
โฆ Subjects
Computer Science, general
๐ SIMILAR VOLUMES
Learn how to create compelling games using Python and the PyGame games development library. Beginning Python Games Development, Second Edition will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to t
Learn how to create compelling games using Python and the PyGame games development library. Beginning Python Games Development, 2nd Edition will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the
As the title says, it is a beginner's book to the topic, though I am unaware of any other books that deal with Pygame as much as this one, beginner or otherwise. The book deals more with the language and libraries themselves instead of "game development" per se. By that I mean there is no chapter on