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๐Ÿ“

Beginning Python Games Development: With Pygame

โœ Scribed by Harrison Kinsley, Will McGugan (auth.)


Publisher
Apress
Year
2015
Tongue
English
Leaves
290
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Table of Contents


Front Matter....Pages i-xxii
Introducing Python....Pages 1-17
Exploring Python....Pages 19-37
Introducing Pygame....Pages 39-60
Creating Visuals....Pages 61-81
Making Things Move....Pages 83-101
Accepting User Input....Pages 103-127
Take Me to Your Leader....Pages 129-151
Moving into the Third Dimension....Pages 153-167
Exploring the Third Dimension....Pages 169-196
Making Things Go Boom....Pages 197-218
Lights, Camera, Action!....Pages 219-243
Setting the Scene with OpenGL....Pages 245-264
Game Object Reference....Pages 265-271
Packaging Your Game....Pages 273-275
Back Matter....Pages 277-281

โœฆ Subjects


Computer Science, general


๐Ÿ“œ SIMILAR VOLUMES


Beginning Python Games Development with
โœ Will McGugan & Harrison Kinsley ๐Ÿ“‚ Library ๐Ÿ“… 2015 ๐Ÿ› Apress ๐ŸŒ English

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As the title says, it is a beginner's book to the topic, though I am unaware of any other books that deal with Pygame as much as this one, beginner or otherwise. The book deals more with the language and libraries themselves instead of "game development" per se. By that I mean there is no chapter on