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Beginning Python Games Development, 2nd Edition: With PyGame

✍ Scribed by Harrison Kinsley, Will McGugan


Publisher
Apress
Year
2015
Tongue
English
Leaves
290
Category
Library

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✦ Synopsis


Learn how to create compelling games using Python and the PyGame games development library. Beginning Python Games Development, 2nd Edition will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.

✦ Subjects


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Beginning Python Games Development with
✍ Will McGugan & Harrison Kinsley πŸ“‚ Library πŸ“… 2015 πŸ› Apress 🌐 English

Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this

Beginning Python games development : wit
✍ Will McGugan, Harrison Kinsley πŸ“‚ Library πŸ“… 2015 πŸ› Apress 🌐 English

Learn how to create compelling games using Python and the PyGame games development library. Beginning Python Games Development, Second Edition will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to t

Beginning Game Development with Python a
✍ Will McGugan πŸ“‚ Library πŸ“… 2007 πŸ› Apress 🌐 English

As the title says, it is a beginner's book to the topic, though I am unaware of any other books that deal with Pygame as much as this one, beginner or otherwise. The book deals more with the language and libraries themselves instead of "game development" per se. By that I mean there is no chapter on