Aesthetics and Design for Game-based Learning
โ Scribed by Michele D. Dickey
- Publisher
- Routledge
- Year
- 2015
- Tongue
- English
- Leaves
- 175
- Series
- Digital Games and Learning
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.
Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:
- player positioning
- game mechanics
- narrative design
- environment design
- character design.
Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
โฆ Subjects
Educational games Simulation in education Teaching
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