<P>The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bellβs <I>Game On!</I> presents dynamic case studies of gamer educators a
Designing Games and Gamification for Learning
β Scribed by Vasilis Gkogkidis
- Publisher
- BookBoon
- Year
- 2020
- Tongue
- English
- Leaves
- 56
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Games, gamification, and playful experiences are not new concepts for teachers and educators. They have long been utilised as teaching tools to engage students of younger ages, mainly elementary school kids. What can be observed in the last years though, is a shift towards the systematic studying of such methods, the introduction of tools like digital games to the educatorβs toolkit and the breaking down of taboos around using such learning tools with older students and adults.
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