Games, gamification, and playful experiences are not new concepts for teachers and educators. They have long been utilised as teaching tools to engage students of younger ages, mainly elementary school kids. What can be observed in the last years though, is a shift towards the systematic studying of
Gamification in Learning and Education: Enjoy Learning Like Gaming
✍ Scribed by Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
- Publisher
- Springer International Publishing
- Year
- 2018
- Tongue
- English
- Leaves
- 164
- Series
- Advances in Game-Based Learning
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
✦ Table of Contents
Front Matter ....Pages i-xiv
Beginning of Journey (Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton)....Pages 1-5
Engagement and Fun (Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton)....Pages 7-14
What Is a Game? (Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton)....Pages 15-23
What is Gamification in Learning and Education? (Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton)....Pages 25-38
Theories for Gamification in Learning and Education (Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton)....Pages 39-47
Students’ Perception of Gamification in Learning and Education (Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton)....Pages 49-57
Gamification Framework (Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton)....Pages 59-90
Gamification Strategy (Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton)....Pages 91-107
Legal and Ethical Issues (Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton)....Pages 109-116
Gamification Cases in Education (Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton)....Pages 117-123
Gamification Cases in STEM Education (Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton)....Pages 125-139
Gamification Cases in Liberal Arts and Social Science Education (Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton)....Pages 141-149
Gamify Your Instruction (Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton)....Pages 151-154
Back Matter ....Pages 155-159
✦ Subjects
Educational Technology
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