๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Design, motivation, and frameworks in game-based learning

โœ Scribed by Wee Hoe Tan (editor)


Year
2019
Tongue
English
Leaves
333
Category
Library

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โœฆ Table of Contents


Title Page
Copyright Page
Book Series
Editorial Advisory Board and List of Reviewers
Table of Contents
Detailed Table of Contents
Foreword
Preface
Acknowledgment
Section 1: Design
Chapter 1: How Game-Based Learning Works and What It Means for Pupils, Teachers, and Classroom Learning
Chapter 2: A Systematic Design Model for Gamified Learning Environments
Chapter 3: Sustain City
Section 2: Framework
Chapter 4: Linking the Elements of Learning, Assessment, and Play Experience in a Validation Framework
Chapter 5: Design and Develop a Cybersecurity Education Framework Using Capture the Flag (CTF)
Chapter 6: A Framework of Childhood Obesity Prevention Through Game-Based Learning
Chapter 7: A Coaching Framework for Meta-Games
Section 3: Motivation
Chapter 8: Accessible Mobile Rehabilitation Games for Special User Groups
Chapter 9: Exploring the Use of Prediction Markets as Digital Games to Support Learning in a Project Management Context
Compilation of References
About the Contributors
Index


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