๐”– Scriptorium
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๐Ÿ“

Advanced Graphics with the Acorn Electron

โœ Scribed by Ian O. Angell, Brian J. Jones (auth.)


Publisher
Macmillan Education UK
Year
1984
Tongue
English
Leaves
306
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Table of Contents


Front Matter....Pages i-xvi
Graphics Operations of the Acorn Electron....Pages 1-23
From Real Coordinates to Pixels....Pages 24-43
Two-Dimensional Coordinate Geometry....Pages 44-59
Matrix Representation of Transformations on Two-Dimensional Space....Pages 60-81
Character Graphics on the Acorn Electron....Pages 82-109
Diagrams and Data Graphs....Pages 110-133
Three-Dimensional Coordinate Geometry....Pages 134-151
Matrix Representation of Transformations on Three-Dimensional Space....Pages 152-162
Orthographic Projections....Pages 163-183
Simple Hidden Line and Hidden Surface Algorithms....Pages 184-201
Perspective and Stereoscopic Projections....Pages 202-214
A General-Purpose Hidden Surface and Hidden Line Algorithm....Pages 215-227
Assembly Code Manipulation of Pictures....Pages 228-240
Advanced Programming Techniques....Pages 241-263
A Worked Example of a Video Game....Pages 264-270
Projects....Pages 271-274
Back Matter....Pages 275-289

โœฆ Subjects


Computer Graphics; Programming Techniques; Artificial Intelligence (incl. Robotics)


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