Advanced Graphics with the Sinclair ZX Spectrum
β Scribed by Ian O. Angell, Brian J. Jones (auth.)
- Publisher
- Macmillan Education UK
- Year
- 1983
- Tongue
- English
- Leaves
- 265
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
Front Matter....Pages i-xi
Introduction....Pages 1-3
Graphics Operations of the ZX Spectrum....Pages 5-26
From Real Coordinates to Pixels....Pages 27-44
Two-dimensional Coordinate Geometry....Pages 45-61
Matrix Representation of Transformations on Two-Dimensional Space....Pages 62-82
Character Graphics on the ZX Spectrum....Pages 83-102
Diagrams and Data Graphs....Pages 103-123
Three-dimensional Coordinate Geometry....Pages 124-142
Matrix Representation of Transformations on Three-dimensional Space....Pages 143-153
Orthographic Projections....Pages 154-171
Simple Hidden Line and Surface Algorithms....Pages 172-181
Perspective Projections....Pages 182-190
A General-purpose Hidden Line Algorithm....Pages 191-202
Advanced Programming Techniques....Pages 203-220
A Worked Example of a Video Game....Pages 221-234
Projects....Pages 235-238
Back Matter....Pages 239-255
β¦ Subjects
Computer Graphics; Programming Techniques; Artificial Intelligence (incl. Robotics)
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