A multi-user game, web site, cloud application, or networked database can have thousands of users all interacting at the same time. You need a powerful, industrial-strength tool to handle the really hard problems inherent in parallel, concurrent environments. You need Erlang. In this second edition
3D game programming for kids: create interactive worlds with JavaScript
β Scribed by Chris Strom
- Publisher
- Pragmatic Bookshelf
- Year
- 2013
- Tongue
- English
- Leaves
- 296
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
You know what's even better than playing games? Creating your own. Even if you're an absolute beginner, this book will teach you how to make your own online games with interactive examples. You'll learn programming using nothing more than a browser, and see cool, 3D results as you type. You'll learn real-world programming skills in a real programming language: JavaScript, the language of the web. You'll be amazed at what you can do as you build interactive worlds and fun games.
You'll jump right in and write games and simulations while learning programming fundamentals. You'll use the ICE Code Editor, which was created especially for this book to make it easy for you to get started with JavaScript programming. With the ICE Editor, you'll see the results of your work right away. Want a red donut? You can make hundreds of them, spinning around like crazy right next to the code you just typed.
You'll do hands-on coding in every chapter. You'll start by building simple animated shapes, then make your own playerβwho can do cartwheels! You'll learn how to build your own games from start to finish, including a monster eating fruit, a cave puzzle, and rafting on a river. You'll animate simple shapes to create a model of the solar system, and make your own website so that you can show off your games with your friends. If you just want to make games, jump to the lessons focusing on projects. To understand some of the theory better or if you need some help with functions, turn to the chapters that explain the programming concepts. We'll walk you carefully through all the math needed to bring games to life.
Best of all, you get to create awesome games and say, "I made this!"
π SIMILAR VOLUMES
Introduction -- Project : creating simple shapes -- Playing with the console and finding what's broken -- Project : making an avatar -- Project : moving avatars -- Functions : use and use again -- Project : moving hands and feet -- A closer look at JavaScript fundamentals -- Project : turning our av
xx, 348 pages : 24 cm
A multi-user game, web site, cloud application, or networked database can have thousands of users all interacting at the same time. You need a powerful, industrial-strength tool to handle the really hard problems inherent in parallel, concurrent environments. You need Erlang. In this second edition
<p>You know what's even better than playing games? Programming your own! Make your own online games, even if you're an absolute beginner. Let your imagination come to 3D life as you learn real-world programming skills with the JavaScript programming language - the language used everywhere on the web
You know whats even better than playing games? Creating your own. Even if youre an absolute beginner, this book will teach you how to make your own online games with interactive examples. Youll learn programming using nothing more than a browser, and see cool, 3D results as you type. Youll learn rea