You know what's even better than playing games? Creating your own. Even if you're an absolute beginner, this book will teach you how to make your own online games with interactive examples. You'll learn programming using nothing more than a browser, and see cool, 3D results as you type. You'll learn
3D Game Programming for Kids
β Scribed by Chris Strom
- Publisher
- Pragmatic Bookshelf
- Year
- 2013
- Tongue
- English
- Leaves
- 296
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
You know whats even better than playing games? Creating your own. Even if youre an absolute beginner, this book will teach you how to make your own online games with interactive examples. Youll learn programming using nothing more than a browser, and see cool, 3D results as you type. Youll learn real-world programming skills in a real programming language: javascript, the language of the web. Youll be amazed at what you can do as you build interactive worlds and fun games.
Youll jump right in and write games and simulations while learning programming fundamentals. Youll use the ICE Code Editor, which was created especially for this book to make it easy for you to get started with javascript programming. With the ICE Editor, youll see the results of your work right away. Want a red donut? You can make hundreds of them, spinning around like crazy right next to the code you just typed.
Youll do hands-on coding in every chapter. Youll start by building simple animated shapes, then make your own player--who can do cartwheels! Youll learn how to build your own games from start to finish, including a monster eating fruit, a cave puzzle, and rafting on a river. Youll animate simple shapes to create a model of the solar system, and make your own website so that you can show off your games with your friends. If you just want to make games, jump to the lessons focusing on projects. To understand some of the theory better or if you need some help with functions, turn to the chapters that explain the programming concepts. Well walk you carefully through all the math needed to bring games to life.
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A multi-user game, web site, cloud application, or networked database can have thousands of users all interacting at the same time. You need a powerful, industrial-strength tool to handle the really hard problems inherent in parallel, concurrent environments. You need Erlang. In this second edition
Introduction -- Project : creating simple shapes -- Playing with the console and finding what's broken -- Project : making an avatar -- Project : moving avatars -- Functions : use and use again -- Project : moving hands and feet -- A closer look at JavaScript fundamentals -- Project : turning our av
A multi-user game, web site, cloud application, or networked database can have thousands of users all interacting at the same time. You need a powerful, industrial-strength tool to handle the really hard problems inherent in parallel, concurrent environments. You need Erlang. In this second edition
xx, 348 pages : 24 cm
3D Game Programming for Teens ΠΠΠΠΠ ;ΠΠΠΠΠΠ ΠΈ ΠΠ ΠΠ€ΠΠΠ ΠΠ²ΡΠΎΡ: Eric D. GreblerΠΠ°Π·Π²Π°Π½ΠΈΠ΅: 3D Game Programming for TeensΠΠ·Π΄Π°ΡΠ΅Π»ΡΡΡΠ²ΠΎ: Course Technology PTRΠΠΎΠ΄: 2006Π€ΠΎΡΠΌΠ°Ρ: PDFΠ Π°Π·ΠΌΠ΅Ρ: 10 MBΠΠ»Ρ ΡΠ°ΠΉΡΠ°: www.mirknig.com "3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game