<span>This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitat
Virtual Reality Technology and Applications
β Scribed by MatjaΕΎ Mihelj, Domen Novak, Samo BeguΕ‘ (auth.)
- Publisher
- Springer Netherlands
- Year
- 2014
- Tongue
- English
- Leaves
- 236
- Series
- Intelligent Systems, Control and Automation: Science and Engineering 68
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others.
After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.
β¦ Table of Contents
Front Matter....Pages i-x
Introduction to Virtual Reality....Pages 1-16
Degrees of Freedom, Pose, Displacement and Perspective....Pages 17-34
Dynamic Model of a Virtual Environment....Pages 35-51
Tracking the User and Environment....Pages 53-95
Visual Modality in Virtual Reality....Pages 97-130
Acoustic Modality in Virtual Reality....Pages 131-159
Haptic Modality in Virtual Reality....Pages 161-194
Augmented Reality....Pages 195-204
Interaction with a Virtual Environment....Pages 205-211
Design of a Multimodal Virtual Environment....Pages 213-225
Back Matter....Pages 227-231
β¦ Subjects
Engineering Design; Computer Imaging, Vision, Pattern Recognition and Graphics; Information Systems Applications (incl. Internet); Electrical Engineering
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