𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

Virtual Reality Technology

✍ Scribed by Grigore C. Burdea; Philippe Coiffet


Publisher
John Wiley & Sons
Year
2017
Tongue
English
Leaves
752
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: Input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop) An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered. The CD-ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows: Introduction to VRML and Java 3D Sensor and Event Processing VRML and JavaScript Scene Hierarchy, Geometry, and Texture VRML PROTO and Glove Devices Viewpoint Control, Sound, and Haptic Effects The Second Edition will serve as a state-of-the-art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines.

✦ Table of Contents


CHAPTER 1
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5
CHAPTER 6
CHAPTER 7
CHAPTER 8
CHAPTER 9


πŸ“œ SIMILAR VOLUMES


Virtual Reality Technology
✍ Grigore C. Burdea, Philippe Coiffet πŸ“‚ Library πŸ“… 2003 πŸ› Wiley-IEEE Press 🌐 English

A groundbreaking Virtual Reality textbook is now even better<p>Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely kn

Virtual Reality – Real Visuality: Virtua
✍ AndrΓ‘s Benedek, Ágnes Veszelszki (eds.) πŸ“‚ Library πŸ“… 2017 πŸ› Peter Lang 🌐 English

This book raises the question of what visuality really is and how it is possible to explain it. Virtual reality is connected to our current environment with multiple ties. It affects the everyday operation of the media and hence all of our lives. The authors connect the concepts of pictorial turn an

Virtual Society?: Technology, Cyberbole,
✍ Steve Woolgar (ed.) πŸ“‚ Library πŸ“… 2003 πŸ› Oxford University Press 🌐 English

This book investigates the precise effects on society of the new and much vaunted electronic technologies (ICTs). All aspects of our social, cultural, economic, and political life stand to be affected by their continued massive growth, but are fundamental shifts already taking place in the way in wh

Virtual Reality Technology and Applicati
✍ MatjaΕΎ Mihelj, Domen Novak, Samo BeguΕ‘ (auth.) πŸ“‚ Library πŸ“… 2014 πŸ› Springer Netherlands 🌐 English

<p><p>As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide t

Virtual reality : concepts and technolog
✍ Philippe Fuchs; Guillaume Moreau; Pascal Guitton πŸ“‚ Library πŸ“… 2011 πŸ› CRC Press 🌐 English

''A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader