<p><p>As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide t
Virtual reality : concepts and technologies
β Scribed by Philippe Fuchs; Guillaume Moreau; Pascal Guitton
- Publisher
- CRC Press
- Year
- 2011
- Tongue
- English
- Leaves
- 434
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
''A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface Read more...
β¦ Table of Contents
Content: I . Introduction 1. Introduction to virtual reality 2. Theoretical and pragmatic approach to virtual reality II. The human being in virtual environments 3. Human senses 4. Interaction between virtual reality and behavioural sciences 5. Immersion and presence III. Behavioural interfaces 6. Location sensors 7. Manual motor interfaces 8. Hardware devices of force feedback interfaces 9. Control of a force feedback interface 10. Tactile feedback interfaces 11. Visual interfaces 12. Interaction techniques for virtual behavioural primitives 13. Stereoscopic restitution of vision IV. Tools and models for virtual environments 14. Geometric models of virtual environments 15. Models for visual rendering 16. Models for haptic rendering 17. Collision detection
Abstract:
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