This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach.<br /><br />Technology innovations and evolving business models are part of a ra
Transforming Learning and IT Management through Gamification
โ Scribed by Edmond C. Prakash, Madhusudan Rao (auth.)
- Publisher
- Springer International Publishing
- Year
- 2015
- Tongue
- English
- Leaves
- 131
- Series
- International Series on Computer Entertainment and Media Technology
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues.
IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.
โฆ Table of Contents
Front Matter....Pages i-xiii
Introduction....Pages 1-6
Issues Faced by IT Managers, Educators and Policy Makers....Pages 7-33
Introduction to Gamification....Pages 35-46
Introduction to Gamification in Enterprises....Pages 47-72
Gamification in Informal Education Environments: A Case Study....Pages 73-97
Gamification in Enterprise: A Case Study....Pages 99-102
How Gamification Helps Managers....Pages 103-112
Implementing a Gamification Solution....Pages 113-119
โฆ Subjects
Information Systems and Communication Service; Management of Computing and Information Systems; Management/Business for Professionals
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