This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach.<br /><br />Technology innovations and evolving business models are part of a ra
IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification
โ Scribed by Shreekant W Shiralkar (auth.)
- Publisher
- Apress
- Year
- 2016
- Tongue
- English
- Leaves
- 108
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. Youโll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.
โฆ Table of Contents
Front Matter....Pages i-xiii
Introduction....Pages 1-5
Aircraft Manufacturing Game....Pages 7-16
Bidding Game....Pages 17-26
Blindfold Game....Pages 27-40
Arrangement Game....Pages 41-50
Treasure Hunt....Pages 51-68
R2R Workshop....Pages 69-81
Putting It All Together....Pages 83-96
Back Matter....Pages 97-98
โฆ Subjects
Game Development;Computer Appl. in Administrative Data Processing;Information Systems Applications (incl. Internet);Computer System Implementation
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