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๐Ÿ“

IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification

โœ Scribed by Shreekant W Shiralkar (auth.)


Publisher
Apress
Year
2016
Tongue
English
Leaves
108
Edition
1
Category
Library

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โœฆ Synopsis


This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. Youโ€™ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.

โœฆ Table of Contents


Front Matter....Pages i-xiii
Introduction....Pages 1-5
Aircraft Manufacturing Game....Pages 7-16
Bidding Game....Pages 17-26
Blindfold Game....Pages 27-40
Arrangement Game....Pages 41-50
Treasure Hunt....Pages 51-68
R2R Workshop....Pages 69-81
Putting It All Together....Pages 83-96
Back Matter....Pages 97-98

โœฆ Subjects


Game Development;Computer Appl. in Administrative Data Processing;Information Systems Applications (incl. Internet);Computer System Implementation


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