Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics i
Strategy game programming with DirectX 9.0
โ Scribed by Todd Barron
- Publisher
- Wordware Pub
- Year
- 2003
- Tongue
- English
- Leaves
- 700
- Series
- Wordware game and graphics library
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Text covers everything needed to create a strategy game using C++ and DirectX 9.0. Outlines the game development process and explains game mechanics, resource management, interface design, sound implementation and more. For beginning to intermediate users.
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In all honesty, I belive the author hardly has any knowledge of game development at all. I would say 80% of the book's text is theory about RTS game design --which isn't anything you don't know already. The rest is code that lacks basic features such as unit selection. If you've been modding RTS ga
I would Actually give this a -5 if there were an option for this. Obviously no proofreading was done, the layout is horrible, and the author jumps into programming without much explanation of what he is doing. The examples don't work.
Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the
The authors of this text show how easy it can be to produce interesting multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio.