I would Actually give this a -5 if there were an option for this. Obviously no proofreading was done, the layout is horrible, and the author jumps into programming without much explanation of what he is doing. The examples don't work.
.NET Game Programming with DirectX 9.0
โ Scribed by Alexandre Santos Lobao, Ellen Hatton
- Year
- 2003
- Tongue
- English
- Leaves
- 574
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.
๐ SIMILAR VOLUMES
The authors of this text show how easy it can be to produce interesting multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio.
Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics i
In all honesty, I belive the author hardly has any knowledge of game development at all. I would say 80% of the book's text is theory about RTS game design --which isn't anything you don't know already. The rest is code that lacks basic features such as unit selection. If you've been modding RTS ga
Text covers everything needed to create a strategy game using C++ and DirectX 9.0. Outlines the game development process and explains game mechanics, resource management, interface design, sound implementation and more. For beginning to intermediate users.