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Strategy game programming with DirectX 9.0

โœ Scribed by Todd Barron


Publisher
Wordware Pub
Year
2003
Tongue
English
Leaves
558
Series
Wordware game and graphics library
Category
Library

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โœฆ Synopsis


Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system rendering, and network implementation.

Learn about project management tools that can help facilitate the development process. * Understand the basic concepts of using tiles to handle terrain. * Find out how to implement high-quality sound using the DirectSound and DirectMusic interfaces. * Build your own map editor and learn how to generate random maps. * Learn how to use key frames and animation sets to animate 3D objects. * Discover how the A algorithm finds the best path across your map. * Create special effects such as explosions and smoke trails using particle systems. * The example code discussed in the book can be downloaded Wordware Web site.


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Strategy game programming with DirectX 9
โœ Todd Barron ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Wordware Pub ๐ŸŒ English

In all honesty, I belive the author hardly has any knowledge of game development at all. I would say 80% of the book's text is theory about RTS game design --which isn't anything you don't know already. The rest is code that lacks basic features such as unit selection. If you've been modding RTS ga

Strategy game programming with DirectX 9
โœ Todd Barron ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Wordware Pub ๐ŸŒ English

Text covers everything needed to create a strategy game using C++ and DirectX 9.0. Outlines the game development process and explains game mechanics, resource management, interface design, sound implementation and more. For beginning to intermediate users.

.NET Game Programming with DirectX 9.0
โœ Alexandre Santos Lobao, Ellen Hatton ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Apress ๐ŸŒ English

I would Actually give this a -5 if there were an option for this. Obviously no proofreading was done, the layout is horrible, and the author jumps into programming without much explanation of what he is doing. The examples don't work.

.NET Game Programming with DirectX 9.0
โœ Alexandre Santos Lobao, Ellen Hatton ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐ŸŒ English

Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the

.NET Game Programming with DirectX 9.0
โœ Alexandre Santos Lobao, Ellen Hatton ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Apress ๐ŸŒ English

The authors of this text show how easy it can be to produce interesting multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio.