This book dispels the myth that Visual Basic is just too slow to write a decent game, giving readers all of the tricks and techniques that they need to create awesome games using Visual Basic. Offering equal parts theory and hands-on exercises, the chapters in this book begin with a discussion of co
Special Effects Game Programming with DirectX (The Premier Press Game Development Series)
โ Scribed by Mason McCuskey
- Year
- 2001
- Tongue
- English
- Leaves
- 964
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
๐ SIMILAR VOLUMES
Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamental
"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, e
I wanted to give this book just 1-star, but I went with 2 on the basis of the facts that a) it is most likely a good source of information for more experienced programmers, and b) I didn't get far enough into the book to rate it in its entirety. First off, as others have mentioned, "beginning to in