๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Game Programming All in One (The Premier Press Game Development Series)

โœ Scribed by Bruno Miguel Teixeira de Sousa


Tongue
English
Leaves
991
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.


๐Ÿ“œ SIMILAR VOLUMES


AI Techniques for Game Programming (The
โœ Mat Buckland ๐Ÿ“‚ Library ๐Ÿ“… 2002 ๐Ÿ› Course Technology PTR ๐ŸŒ English

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, e

Visual Basic Game Programming with Direc
โœ Jonathan S. Harbour ๐Ÿ“‚ Library ๐Ÿ“… 2002 ๐Ÿ› Course Technology PTR ๐ŸŒ English

This book dispels the myth that Visual Basic is just too slow to write a decent game, giving readers all of the tricks and techniques that they need to create awesome games using Visual Basic. Offering equal parts theory and hands-on exercises, the chapters in this book begin with a discussion of co

Focus On Mod Programming in Quake III Ar
โœ Shawn Holmes ๐Ÿ“‚ Library ๐Ÿ“… 2002 ๐Ÿ› Course Technology PTR ๐ŸŒ English

You've seen the cool mods that other developers have created for games like Quake. Now you're ready to try it for yourself. All you need to dive in and start designing is a copy of Quake III, a creative idea, and this book! Master the fundamental skills you'll need as you start with the basics of mo

Retro Game Programming: Unleashed for th
โœ Earl John Carey ๐Ÿ“‚ Library ๐Ÿ“… 2005 ๐Ÿ› Course Technology PTR ๐ŸŒ English

I have been so disapointed reading this book. Just avoid it. the book is totally unballanced in his construction. Some important information are totally overflew where so very unimporting things are treated in details. There is a big chapter on "how to plug a cable in a plug" very detailed with lot