"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, e
Game Programming All in One (The Premier Press Game Development Series)
โ Scribed by Bruno Miguel Teixeira de Sousa
- Tongue
- English
- Leaves
- 991
- Category
- Library
No coin nor oath required. For personal study only.
๐ SIMILAR VOLUMES
This book dispels the myth that Visual Basic is just too slow to write a decent game, giving readers all of the tricks and techniques that they need to create awesome games using Visual Basic. Offering equal parts theory and hands-on exercises, the chapters in this book begin with a discussion of co
The Book refers you to a web site for additional code; however, the web site does not contain any information about the book. This makes it difficult to follow the instruction.
You've seen the cool mods that other developers have created for games like Quake. Now you're ready to try it for yourself. All you need to dive in and start designing is a copy of Quake III, a creative idea, and this book! Master the fundamental skills you'll need as you start with the basics of mo
I have been so disapointed reading this book. Just avoid it. the book is totally unballanced in his construction. Some important information are totally overflew where so very unimporting things are treated in details. There is a big chapter on "how to plug a cable in a plug" very detailed with lot