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Programming Role Playing Games with DirectX (Game Development Series)

✍ Scribed by Jim Adams


Publisher
Course Technology PTR
Year
2004
Tongue
English
Leaves
881
Series
Game Development Series
Edition
2
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


I wanted to give this book just 1-star, but I went with 2 on the basis of the facts that a) it is most likely a good source of information for more experienced programmers, and b) I didn't get far enough into the book to rate it in its entirety.

First off, as others have mentioned, "beginning to intermediate" level programmers need not waste their time with this book. As a matter of fact, if you don't have any exposure to DirectX in the first place, this book will be confusing and nearly worthless. It serves more as a higher-level discussion on how various pieces of a game should be designed than it does an educational tool.

While the book does have its merits, it was clear that the author was not able to relate to the beginning to intermediate level game programmer very effectively at all. I found it to be money wasted in that regard.

✦ Table of Contents


Cover......Page 1
Contents at a Glance......Page 9
Contents......Page 11
PART I Working with This Book......Page 28
Preparing for the Book......Page 30
PART II DirectX
Basics......Page 70
Drawing with DirectX Graphics......Page 72
Interacting with DirectInput......Page 168
Playing Sound and Music with DirectX Audio and DirectShow......Page 198
Networking with DirectPlay......Page 260
Creating the Game Core......Page 302
PART III Role
Playing Game
Programming......Page 364
Using 2-D Graphics......Page 366
Creating 3-D Graphics Engines......Page 398
Mixing 2-D and 3-D Graphics Engines......Page 460
Implementing Scripts......Page 476
Defining and Using Objects......Page 510
Controlling Players and Characters......Page 548
Working with Maps and Levels......Page 648
Creating Combat Sequences......Page 702
Getting Online with Multiplayer Gaming......Page 724
PART IV The Finishing
Touches......Page 780
Putting Together a Full Game......Page 782
PART V Appendixes......Page 836
Appendix A Bibliography......Page 838
Appendix B What’s on the CD-ROM......Page 844
Appendix C Glossary......Page 848
Index......Page 861


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